feat: implement split text and voice selection in configuration and UI
- Added a new implementation plan for separating text moderation and voice recording configurations. - Introduced new configuration keys for text and voice guild/channel IDs with backward compatibility. - Updated moderation capture and backlog sync to filter based on the new text-specific settings. - Split shared UI state into distinct text and voice fields, ensuring backward compatibility. - Enhanced the static dashboard to support separate selections for text and voice channels. - Created a new media subsystem for audio playback, allowing users to queue, play, skip, and stop audio sources. - Defined API routes for media control and integrated with existing voice functionalities.
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# Split Text Voice Selection Implementation Plan
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> **For agentic workers:** REQUIRED SUB-SKILL: Use superpowers:subagent-driven-development (recommended) or superpowers:executing-plans to implement this plan task-by-task. Steps use checkbox (`- [ ]`) syntax for tracking.
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**Goal:** Separate text moderation guild/channel selection from voice recording guild/channel selection in config, backend state, and dashboard UI.
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**Architecture:** Add explicit text and voice config keys while keeping legacy `MONITOR_GUILD_ID` and `GUILD_ID` as fallbacks. Split shared UI state into `selectedTextGuild`/`selectedTextChannel` and `selectedVoiceGuild`/`selectedVoiceChannel`, with backward-compatible migration from old persisted `selectedGuild`. Update capture/backlog to use text-specific settings and voice routes to update only voice-specific state.
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**Tech Stack:** TypeScript, Zod config, Express routes, Discord selfbot client, Vitest, static dashboard JavaScript.
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---
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## File Structure
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- Modify `src/config.ts`: add `TEXT_GUILD_ID`, `TEXT_CHANNEL_ID`, `VOICE_GUILD_ID`; derive effective text/voice IDs with legacy fallbacks.
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- Modify `.env.example`: document split text/voice configuration.
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- Modify `src/moderation/messageCapture.ts`: filter live capture by effective text guild and optional text channel.
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- Modify `src/moderation/backlogSync.ts`: use effective text guild and optional text channel for readiness/on-demand sync.
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- Modify `src/webserver.ts`: change `SharedUIState` to split text/voice guild fields and migrate old persisted state.
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- Modify `src/routes/uiStateRoutes.ts`: update shared UI state type.
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- Modify `src/routes/voiceRoutes.ts`: patch `selectedVoiceGuild` only on connect/disconnect.
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- Modify `public/index.html`: add separate voice guild select and text guild select behavior.
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- Tests: `tests/config.test.ts`, `tests/moderation/messageCapture.test.ts`, and a new UI state route/unit test if needed.
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## Task 1: Split Config Defaults
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**Files:**
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- Modify: `src/config.ts`
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- Modify: `.env.example`
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- Test: `tests/config.test.ts`
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- [ ] **Step 1: Write failing config tests**
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Add tests to `tests/config.test.ts`:
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```ts
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it("derives split text and voice guild defaults from legacy config", async () => {
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process.env = {
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...originalEnv,
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DISCORD_TOKEN: "token",
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MONITOR_GUILD_ID: "legacy-text-guild",
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GUILD_ID: "legacy-voice-guild",
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VOICE_CHANNEL_ID: "voice-channel",
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NODE_ENV: "test",
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};
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const { loadConfig } = await import("../src/config");
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const config = loadConfig(process.env);
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expect(config.TEXT_GUILD_ID).toBeUndefined();
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expect(config.EFFECTIVE_TEXT_GUILD_ID).toBe("legacy-text-guild");
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expect(config.EFFECTIVE_VOICE_GUILD_ID).toBe("legacy-voice-guild");
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expect(config.VOICE_CHANNEL_ID).toBe("voice-channel");
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});
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it("uses explicit split text and voice config before legacy values", async () => {
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process.env = {
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...originalEnv,
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DISCORD_TOKEN: "token",
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MONITOR_GUILD_ID: "legacy-text-guild",
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GUILD_ID: "legacy-voice-guild",
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TEXT_GUILD_ID: "text-guild",
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TEXT_CHANNEL_ID: "text-channel",
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VOICE_GUILD_ID: "voice-guild",
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VOICE_CHANNEL_ID: "voice-channel",
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NODE_ENV: "test",
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};
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const { loadConfig } = await import("../src/config");
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const config = loadConfig(process.env);
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expect(config.EFFECTIVE_TEXT_GUILD_ID).toBe("text-guild");
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expect(config.TEXT_CHANNEL_ID).toBe("text-channel");
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expect(config.EFFECTIVE_VOICE_GUILD_ID).toBe("voice-guild");
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});
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```
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- [ ] **Step 2: Run config tests red**
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Run: `pnpm exec vitest run tests/config.test.ts`
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Expected: FAIL because `EFFECTIVE_TEXT_GUILD_ID` and `EFFECTIVE_VOICE_GUILD_ID` do not exist.
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- [ ] **Step 3: Add split config fields and derived values**
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In `src/config.ts`, add schema fields near legacy guild config:
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```ts
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TEXT_GUILD_ID: z.string().min(1).optional(),
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TEXT_CHANNEL_ID: z.string().min(1).optional(),
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VOICE_GUILD_ID: z.string().min(1).optional(),
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```
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Change `loadConfig` to parse then return derived values:
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```ts
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const parsed = configSchema.parse(env);
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return {
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...parsed,
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EFFECTIVE_TEXT_GUILD_ID: parsed.TEXT_GUILD_ID ?? parsed.MONITOR_GUILD_ID,
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EFFECTIVE_VOICE_GUILD_ID: parsed.VOICE_GUILD_ID ?? parsed.GUILD_ID,
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};
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```
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Update `AppConfig` to include derived fields:
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```ts
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export type AppConfig = z.infer<typeof configSchema> & {
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EFFECTIVE_TEXT_GUILD_ID?: string;
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EFFECTIVE_VOICE_GUILD_ID?: string;
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};
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```
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- [ ] **Step 4: Update `.env.example`**
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Document:
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```env
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# Text moderation capture target. Falls back to MONITOR_GUILD_ID for compatibility.
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TEXT_GUILD_ID=
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TEXT_CHANNEL_ID=
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# Voice recording default target. Falls back to GUILD_ID for compatibility.
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VOICE_GUILD_ID=
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VOICE_CHANNEL_ID=
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```
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Keep existing legacy keys with notes rather than deleting them.
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- [ ] **Step 5: Run config tests green**
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Run: `pnpm exec vitest run tests/config.test.ts`
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Expected: PASS.
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## Task 2: Apply Text Capture Guild/Channel Filtering
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**Files:**
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- Modify: `src/moderation/messageCapture.ts`
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- Modify: `src/moderation/backlogSync.ts`
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- Test: `tests/moderation/messageCapture.test.ts`
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- [ ] **Step 1: Write failing channel filter test**
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In `tests/moderation/messageCapture.test.ts`, mock config before importing `captureMessage` if needed or add a new test file `tests/moderation/messageCaptureFilter.test.ts` that imports a new exported helper.
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Preferred helper test: create `tests/moderation/messageCaptureFilter.test.ts`:
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```ts
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import { describe, expect, it } from "vitest";
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import { shouldCaptureMessageLocation } from "../../src/moderation/messageCapture";
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describe("shouldCaptureMessageLocation", () => {
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it("matches only configured text guild and optional channel", () => {
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expect(
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shouldCaptureMessageLocation(
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{ guildId: "guild-1", channelId: "channel-1" },
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{ guildId: "guild-1", channelId: "channel-1" },
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),
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).toBe(true);
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expect(
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shouldCaptureMessageLocation(
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{ guildId: "guild-1", channelId: "channel-2" },
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{ guildId: "guild-1", channelId: "channel-1" },
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),
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).toBe(false);
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expect(
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shouldCaptureMessageLocation(
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{ guildId: "guild-2", channelId: "channel-1" },
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{ guildId: "guild-1", channelId: "channel-1" },
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),
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).toBe(false);
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});
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});
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```
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- [ ] **Step 2: Run filter test red**
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Run: `pnpm exec vitest run tests/moderation/messageCaptureFilter.test.ts`
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Expected: FAIL because `shouldCaptureMessageLocation` does not exist.
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- [ ] **Step 3: Add capture filter helper**
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In `src/moderation/messageCapture.ts`, export:
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```ts
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export interface TextCaptureTarget {
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guildId?: string;
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channelId?: string;
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}
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export interface MessageLocationInput {
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guildId?: string | null;
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channelId?: string | null;
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}
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export function shouldCaptureMessageLocation(
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message: MessageLocationInput,
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target: TextCaptureTarget,
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): boolean {
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if (!message.guildId || message.guildId !== target.guildId) return false;
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if (target.channelId && message.channelId !== target.channelId) return false;
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return true;
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}
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```
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Replace event checks:
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```ts
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if (
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!shouldCaptureMessageLocation(message, {
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guildId: config.EFFECTIVE_TEXT_GUILD_ID,
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channelId: config.TEXT_CHANNEL_ID,
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})
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)
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return;
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```
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Use the same helper for `messageUpdate` and `messageDelete`.
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- [ ] **Step 4: Update backlog sync config**
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In `src/moderation/backlogSync.ts`, replace readiness checks with `config.EFFECTIVE_TEXT_GUILD_ID` and log names with `TEXT_GUILD_ID`. If `config.TEXT_CHANNEL_ID` is present in `syncBacklogMessages`, verify the channel exists and call `syncSelectedChannelBacklog(client, guild.id, config.TEXT_CHANNEL_ID)` instead of only logging readiness.
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- [ ] **Step 5: Run focused moderation tests**
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Run: `pnpm exec vitest run tests/moderation/messageCapture.test.ts tests/moderation/messageCaptureFilter.test.ts`
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Expected: PASS.
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## Task 3: Split Shared UI State
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**Files:**
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- Modify: `src/webserver.ts`
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- Modify: `src/routes/uiStateRoutes.ts`
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- Modify: `src/routes/voiceRoutes.ts`
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- Test: create `tests/routes/uiStateRoutes.test.ts` if no existing route test fits.
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- [ ] **Step 1: Write state migration test**
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Create `tests/routes/uiStateRoutes.test.ts` with a pure helper import if extracted. Add helper in Task 3 implementation.
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```ts
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import { describe, expect, it } from "vitest";
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import { normalizeSharedUIState } from "../../src/webserver";
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describe("normalizeSharedUIState", () => {
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it("migrates legacy selectedGuild into split text and voice guilds", () => {
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expect(
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normalizeSharedUIState({
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selectedGuild: "legacy-guild",
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selectedVoiceChannel: "voice-channel",
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selectedTextChannel: "text-channel",
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}),
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).toMatchObject({
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selectedVoiceGuild: "legacy-guild",
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selectedVoiceChannel: "voice-channel",
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selectedTextGuild: "legacy-guild",
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selectedTextChannel: "text-channel",
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});
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});
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});
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```
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- [ ] **Step 2: Run state test red**
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Run: `pnpm exec vitest run tests/routes/uiStateRoutes.test.ts`
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Expected: FAIL because `normalizeSharedUIState` does not exist/export.
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- [ ] **Step 3: Update shared state types**
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In `src/routes/uiStateRoutes.ts` and `src/webserver.ts`, replace `selectedGuild` with:
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```ts
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selectedVoiceGuild: string;
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selectedVoiceChannel: string;
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selectedTextGuild: string;
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selectedTextChannel: string;
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```
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Keep request patch compatibility by allowing `selectedGuild?: string` in the normalization helper input.
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- [ ] **Step 4: Add normalizer and use it after persistence load**
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In `src/webserver.ts`, export:
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```ts
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export function normalizeSharedUIState(value: Partial<SharedUIState> & { selectedGuild?: string }): SharedUIState {
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const legacyGuild = value.selectedGuild ?? "";
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return {
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selectedVoiceGuild: value.selectedVoiceGuild ?? legacyGuild,
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selectedVoiceChannel: value.selectedVoiceChannel ?? "",
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selectedTextGuild: value.selectedTextGuild ?? legacyGuild,
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selectedTextChannel: value.selectedTextChannel ?? "",
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activeTab: value.activeTab === "text" ? "text" : "voice",
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isListening: value.isListening ?? false,
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isStreaming: value.isStreaming ?? false,
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};
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}
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```
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Use it in `initializeSharedUIState()`:
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```ts
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sharedUIState = normalizeSharedUIState(
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await getPersistedValue("web-ui-state", defaultSharedUIState),
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);
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```
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Update `patchSharedUIState` to accept `selectedVoiceGuild`, `selectedVoiceChannel`, `selectedTextGuild`, `selectedTextChannel`; if legacy `selectedGuild` arrives, set both guild fields.
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- [ ] **Step 5: Update voice route patches**
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In `src/routes/voiceRoutes.ts`, connect patch becomes:
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```ts
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selectedVoiceGuild: guildId,
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selectedVoiceChannel: channelId,
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```
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Disconnect clears only:
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```ts
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selectedVoiceGuild: "",
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selectedVoiceChannel: "",
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```
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Do not clear text guild/channel on voice disconnect.
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- [ ] **Step 6: Run state tests**
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Run: `pnpm exec vitest run tests/routes/uiStateRoutes.test.ts`
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Expected: PASS.
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## Task 4: Update Static Dashboard Selection
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**Files:**
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- Modify: `public/index.html`
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- [ ] **Step 1: Replace state fields**
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Change JS state fields:
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```js
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selectedVoiceGuild: '',
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selectedVoiceChannel: '',
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selectedTextGuild: '',
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selectedTextChannel: '',
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```
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Remove direct reliance on `selectedGuild` except migration when applying server state.
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- [ ] **Step 2: Add separate DOM selectors**
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In the UI markup, provide separate select elements for voice guild and text guild. Use IDs:
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```html
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<select id="voiceGuildSelect"></select>
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<select id="channelSelect"></select>
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<select id="textGuildSelect"></select>
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<select id="channelFilter"></select>
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```
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Update the `el` map to use `voiceGuildSelect` and `textGuildSelect`.
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- [ ] **Step 3: Split channel loading functions**
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Replace `loadChannels(guildId)` with:
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```js
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async function loadVoiceChannels(guildId) {
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if (!guildId) return renderOptions(el.channelSelect, [], 'Select voice channel');
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const voiceChannels = await apiRequest(`/api/guilds/${guildId}/voice-channels`);
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renderOptions(el.channelSelect, voiceChannels, 'Select voice channel');
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if (state.selectedVoiceChannel) el.channelSelect.value = state.selectedVoiceChannel;
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}
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async function loadTextChannels(guildId) {
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if (!guildId) return renderOptions(el.channelFilter, [], 'Select channel');
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const watchChannels = await apiRequest(`/api/guilds/${guildId}/channels`);
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renderOptions(el.channelFilter, watchChannels, 'Select channel');
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if (state.selectedTextChannel) el.channelFilter.value = state.selectedTextChannel;
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apiRequest(`/api/guilds/${guildId}/threads`)
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.then((threads) => {
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appendOptions(el.channelFilter, threads);
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if (state.selectedTextChannel) el.channelFilter.value = state.selectedTextChannel;
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})
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.catch((error) => showError(`Thread discovery failed: ${error.message}`));
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}
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```
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- [ ] **Step 4: Split state application**
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In `applyServerState`, compute:
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```js
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const nextVoiceGuild = next.selectedVoiceGuild || next.selectedGuild || '';
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const nextTextGuild = next.selectedTextGuild || next.selectedGuild || '';
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const voiceGuildChanged = nextVoiceGuild !== state.selectedVoiceGuild;
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const textGuildChanged = nextTextGuild !== state.selectedTextGuild;
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```
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Load voice channels only when voice guild changes; load text channels only when text guild changes. Backlog sync uses `state.selectedTextGuild`.
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- [ ] **Step 5: Split event listeners**
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Use:
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```js
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el.voiceGuildSelect.addEventListener('change', () => postUIState({ selectedVoiceGuild: el.voiceGuildSelect.value, selectedVoiceChannel: '' }).catch((error) => showError(error.message)));
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el.textGuildSelect.addEventListener('change', () => postUIState({ selectedTextGuild: el.textGuildSelect.value, selectedTextChannel: '' }).catch((error) => showError(error.message)));
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el.channelSelect.addEventListener('change', () => postUIState({ selectedVoiceChannel: el.channelSelect.value }).catch((error) => showError(error.message)));
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el.channelFilter.addEventListener('change', () => { const selectedTextChannel = el.channelFilter.value; const url = new URL(location.href); if (selectedTextChannel) url.searchParams.set('channel', selectedTextChannel); else url.searchParams.delete('channel'); if (el.textGuildSelect.value) url.searchParams.set('guild', el.textGuildSelect.value); history.replaceState({}, '', url); postUIState({ selectedTextChannel }).catch((error) => showError(error.message)); });
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```
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- [ ] **Step 6: Manual UI verification**
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Run: `pnpm run build`
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Expected: PASS. Then start the app if credentials are available and verify selecting voice guild does not reset text guild/channel and selecting text guild does not reset voice guild/channel.
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## Task 5: Final Verification
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**Files:**
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- No planned edits unless verification fails.
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- [ ] **Step 1: Run lint**
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Run: `pnpm run lint`
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Expected: PASS.
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- [ ] **Step 2: Run typecheck**
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Run: `pnpm run typecheck`
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||||
Expected: PASS.
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||||
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||||
- [ ] **Step 3: Run tests**
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||||
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||||
Run: `pnpm run test`
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Expected: PASS.
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||||
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||||
- [ ] **Step 4: Run build**
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||||
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||||
Run: `pnpm run build`
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||||
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||||
Expected: PASS.
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||||
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||||
- [ ] **Step 5: Inspect status**
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||||
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||||
Run: `git status --short`
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Expected: only intended files changed.
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## Self-Review
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||||
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||||
- Spec coverage: config split is Task 1; capture/backlog filtering is Task 2; backend UI state split is Task 3; dashboard split is Task 4; verification is Task 5.
|
||||
- Placeholder scan: no TBD/TODO/fill-in steps remain.
|
||||
- Type consistency: split fields use `selectedVoiceGuild`, `selectedVoiceChannel`, `selectedTextGuild`, `selectedTextChannel` consistently.
|
||||
@@ -0,0 +1,110 @@
|
||||
# Media Music Phase 1 Design
|
||||
|
||||
## Goal
|
||||
|
||||
Add a first media playback phase focused on play music: users can queue, play, skip, and stop audio sources from the dashboard while preserving the existing Discord voice recorder, browser microphone transmit, and moderation capture flows.
|
||||
|
||||
## Scope
|
||||
|
||||
Phase 1 implements audio-only playback and queue control. Share screen/video streaming is intentionally reserved for phase 2, but the controller shape should leave room for a later `screen` mode using the already vendored `@dank074/discord-video-stream` APIs seen in `MythEclipse/StreamBot`.
|
||||
|
||||
## Recommended Architecture
|
||||
|
||||
Create a small media subsystem under `src/media/`:
|
||||
|
||||
- `mediaTypes.ts` defines `MediaMode`, `MediaQueueItem`, `MediaState`, and request/response types.
|
||||
- `mediaQueue.ts` owns in-memory queue operations: add, current, next, remove current, clear, snapshot.
|
||||
- `mediaResolver.ts` resolves initial supported sources. Phase 1 should support direct HTTP(S) URLs and local file paths. YouTube/search can be added later because it requires adding or wrapping yt-dlp behavior.
|
||||
- `musicPlayer.ts` converts a media source to Ogg Opus using ffmpeg and feeds the existing `discordPlayer.playStream()`.
|
||||
- `mediaController.ts` coordinates queue state, voice connection assumptions, play/skip/stop, and WebSocket broadcast state.
|
||||
|
||||
The existing `VoiceController` remains the owner of joining/leaving voice channels. Phase 1 does not create a second voice connection path. Music playback requires the bot to already be connected through the existing voice UI or `/api/connect`; otherwise the media route returns `409 VOICE_NOT_CONNECTED`.
|
||||
|
||||
## Data Flow
|
||||
|
||||
1. Browser submits a source to `/api/media/queue` with `{ source }`.
|
||||
2. `mediaResolver` validates and resolves the source into `{ source, title, kind }`.
|
||||
3. `mediaQueue` appends a `MediaQueueItem`.
|
||||
4. If no item is playing, `mediaController` starts playback of the current queue item.
|
||||
5. `musicPlayer` spawns ffmpeg and outputs Ogg Opus to `discordPlayer.playStream()`.
|
||||
6. When playback finishes, the controller removes the completed item and starts the next item.
|
||||
7. State changes broadcast over the existing moderation broadcaster as a JSON WebSocket event, or via a small media broadcaster wrapper if that keeps types cleaner.
|
||||
|
||||
## API Design
|
||||
|
||||
Add `src/routes/mediaRoutes.ts` mounted under `/api`:
|
||||
|
||||
- `GET /api/media/status` returns `{ playing, current, queue }`.
|
||||
- `POST /api/media/queue` accepts `{ source: string }`, queues it, and returns the updated state.
|
||||
- `POST /api/media/skip` skips current item and starts the next if present.
|
||||
- `POST /api/media/stop` stops playback and clears the queue.
|
||||
|
||||
All routes should use `AppError` for boundary validation. Empty source returns `400 MISSING_MEDIA_SOURCE`. No voice connection returns `409 VOICE_NOT_CONNECTED`.
|
||||
|
||||
## Dashboard Design
|
||||
|
||||
Add a compact Media card to the existing voice tab for phase 1:
|
||||
|
||||
- Source input: URL or local path.
|
||||
- Buttons: Queue/Play, Skip, Stop.
|
||||
- Current item label and queue list.
|
||||
|
||||
Do not add a separate full media tab yet. The voice tab already owns voice channel selection and connection state, so colocating music controls there reduces user confusion.
|
||||
|
||||
## Playback Details
|
||||
|
||||
Use ffmpeg directly or the existing `src/audio/ffmpegProcess.ts` helper if it already fits. The target stream should be Ogg Opus because `DiscordPlayer.playStream()` currently expects `StreamType.OggOpus`.
|
||||
|
||||
Recommended ffmpeg output shape:
|
||||
|
||||
- Input: local file or HTTP(S) URL.
|
||||
- Output format: `ogg`.
|
||||
- Audio codec: `libopus`.
|
||||
- Sample rate: `48000`.
|
||||
- Channels: `2`.
|
||||
|
||||
The controller owns an `AbortController` or child process handle so skip/stop can terminate ffmpeg. Stop must also call `discordPlayer.stop()` so the audio player releases the current resource.
|
||||
|
||||
## Concurrency Rules
|
||||
|
||||
- Only one media item plays at a time.
|
||||
- Browser microphone transmit and music playback both use `discordPlayer`; phase 1 should disable music start while `isStreaming` is true, or stop browser transmit before playback. Prefer returning `409 BROWSER_STREAM_ACTIVE` to avoid surprising the user.
|
||||
- Voice recording can continue while music plays because recording uses the receiver pipeline and music uses the player pipeline.
|
||||
- Skip is serialized: concurrent skip calls should return the same resulting state or reject with `409 MEDIA_SKIP_IN_PROGRESS`.
|
||||
|
||||
## Error Handling
|
||||
|
||||
- Unsupported source format: `400 UNSUPPORTED_MEDIA_SOURCE`.
|
||||
- ffmpeg spawn failure: current item becomes failed, playback advances to the next queued item if present.
|
||||
- ffmpeg runtime failure: log stderr summary, mark item failed, advance queue.
|
||||
- Stop is idempotent: stopping while idle returns current idle state.
|
||||
|
||||
## Tests
|
||||
|
||||
Unit tests should cover:
|
||||
|
||||
- Queue add/next/remove/clear behavior.
|
||||
- Resolver accepts HTTP(S) URLs and existing local paths, rejects empty/unsupported input.
|
||||
- Controller rejects playback when voice is not connected.
|
||||
- Controller starts next item after completion.
|
||||
- Skip aborts current playback and advances queue.
|
||||
- Routes validate payloads and call controller methods.
|
||||
|
||||
Manual verification should cover:
|
||||
|
||||
- Connect to a voice channel, queue a short audio URL or local file, hear playback in Discord.
|
||||
- Queue two items, confirm automatic advance.
|
||||
- Skip moves to the next item.
|
||||
- Stop clears playback and queue.
|
||||
- Existing voice recording and text moderation still work after media playback.
|
||||
|
||||
## Phase 2 Compatibility
|
||||
|
||||
Phase 2 can add `MediaMode = "screen"` and a `screenSharePlayer.ts` using StreamBot's pattern:
|
||||
|
||||
- `new Streamer(client)`
|
||||
- `streamer.joinVoice(guildId, channelId)` only if phase 2 decides to own its own connection path
|
||||
- `prepareStream(source, videoOptions, signal)`
|
||||
- `playStream(output, streamer, { type: "go-live" }, signal)`
|
||||
|
||||
Phase 1 should not instantiate `Streamer`; it should only reserve type and controller seams so adding screen share later does not rewrite queue/status APIs.
|
||||
Reference in New Issue
Block a user