- Refactored ChannelCultureGlossary, LiveModerationFeed, TermGlossary, and Chatbot components to use new design tokens and styles.
- Updated button, badge, and section components to align with the new design system.
- Enhanced the visual hierarchy and accessibility of various UI elements.
- Improved responsiveness and hover states across components.
- Replaced hardcoded colors with design tokens for better maintainability.
- Add shared skeleton building blocks (SkeletonHero, SkeletonMetricRow,
SkeletonPanel, SkeletonRows) and wire them into every view's initial
loading branch, replacing bare spinners for a cohesive shimmering shell.
- Polish EmptyState with a glow-ring icon chip instead of a flat icon.
- Harden .light theme: color-scheme, tuned scrollbar + selection for pale
canvas. Dark/light theme toggle (next-themes) already persisted in TopBar.
- Add viewport export with viewportFit: "cover" so iOS exposes
env(safe-area-inset-*) (required for the insets to take effect).
- NavRail / TopBar / main / Toaster now respect safe-area insets so content
clears the iPhone notch and home indicator in both portrait and landscape.
- prefers-reduced-motion: the media query already disabled declared animation
classes; harden it with a global transition/animation duration override and
kill the scan-line shimmer so motion-sensitive users get a fully static UI.
Verified tsc --noEmit + next build clean.
Select dropdowns (voice tab, guild selector) rendered with a transparent
background because --color-popover/--color-input were undefined, and the
popup overlapped the trigger due to alignItemWithTrigger. Define the missing
theme tokens (popover, popover-foreground, input, secondary) and default the
select popup to open below the trigger.
- recording-card: kartu aktif di-highlight (ring primary + glow pulse),
badge 'Now Playing'/'Loading'/'Paused', tombol play berubah jadi Pause
saat playing dan spinner saat loading, waveform equalizer beranimasi
(animate-eq, delay per bar) saat playing / pulse saat loading.
- recording-player: jadi now-playing panel — tombol play/pause + spinner
loading, progress bar + waktu (current/duration), status 'loading…',
audio element pindah ke sini + event onPlay/onPause/onWaiting/onCanPlay/
onPlaying/onError naik ke page.
- recordings/page: state isPlaying/isLoadingAudio + audioRef, togglePlay
(klik card lain = ganti track, klik card sama = pause/resume).
- globals.css: keyframes eq-bounce + card-glow.
Verified: FE tsc0, next build 10/10 static pages.
Build & Deploy / build-and-push (discord-gateway) (push) Failing after 2m22s
Build & Deploy / build-and-push (backend) (push) Failing after 3m22s
Build & Deploy / build-and-push (proxy) (push) Successful in 1m36s
Build & Deploy / deploy (push) Skipped
- Consolidate all DB schema definitions into packages/shared as single source of truth
- Migrate backend from raw SQL to Drizzle ORM across all modules
- Extract frontend inline UI into separate component files
- Refactor discord-gateway circuitBreaker into conversationState + moderationState
- Convert messageStore to Proxy singleton pattern
- Add validateBody/validateQuery middleware + Zod schemas for API endpoints
- Modernize Docker builds with multi-stage + pnpm deploy
- Migrate CI/CD from deployment to image-based pipeline
- Remove 60+ unused/dead files (~15K lines)
- Update color scheme from sky-blue to teal-cyan
- Move DB connection management to @bete/shared/database
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
- Refactored MessagesPanel to utilize new UI components such as Avatar, Badge, Button, Card, Dialog, Input, Progress, ScrollArea, Select, Skeleton, and Tabs.
- Improved error handling and loading states with enhanced user feedback.
- Updated message rendering logic to support new design patterns and animations.
- Added support for image previews and improved layout for message details.
- Enhanced mobile responsiveness with useIsMobile hook adjustments.
- Cleaned up utility functions for better readability and consistency.