- Loop: toggle via POST /api/media/loop → COMMAND_MEDIA_LOOP; gateway
replays finished music track on natural end (queue untouched); status
payload exposes loop flag; FE tombol Loop di music-player + mini-player.
- Kualitas suara: music playback sekarang di-transcode sekali via ffmpeg ke
OggOpus 48kHz stereo 192kbps dengan volume di-bake ke encode — menghindari
double lossy encode (inlineVolume) yang bikin suara buram. Screen share
tetap pakai jalur lama.
- Backend: MediaState.loop, setLoop service, route + schema validation.
The restore callback previously read getVoiceStatus() AFTER disconnectGuild
had already cleared it, so it never knew which guild/channel to reconnect.
Now release/restore receive the status captured BEFORE the audio connection
is released, so reconnect actually happens after the GoLive stream ends.
The dank074 Streamer creates its own WebRTC voice connection, but Discord
allows only ONE voice session per user. When VoiceController (audio) was
already connected, the Streamer join hung forever (never got
VOICE_SERVER_UPDATE). Now:
1. ScreenShareController takes releaseVoice/restoreVoice callbacks.
2. Before joining, it disconnects the @discordjs audio connection via
VoiceController.disconnectGuild.
3. Streamer joins + streams GoLive.
4. After the stream ends, restoreVoice reconnects the audio connection so
mic/listen keep working.
5. media.handler wires these via a new setVoiceController accessor from
commandHandler; VoiceController is the single source of truth.
Also adds caller-bound timeouts & safe .catch() everywhere so a stream
failure can never become an unhandledRejection again.
Root cause: ScreenShareController created @dank074 Streamer but never called
streamer.joinVoiceChannel() — playStream threw 'Bot is not connected to a
voice channel', and since the code only used .finally() (no .catch), the
rejection became an unhandledRejection that took down the whole gateway
(graceful shutdown triggered, systemd restarted).
Fixes:
1. Resolve active channel + streamer.joinVoiceChannel(channel) before
prepareStream/playStream (dank074 needs its OWN WebRTC voice connection).
2. .catch() on the playStream done promise — log + kill ffmpeg instead of
crashing the process.
3. .catch() on playback.done in media.handler too.
4. stop() now kills ffmpeg AND stops the streamer's voice connection.
Audit voice (kirim/terima/music/screenshare) menemukan 3 masalah:
1. media:queue SILENT no-op — backend publish {source,mode} tapi gateway
handler baca payload.url → selalu 'received without a URL'. Backend
sekarang kirim {url,mode}, gateway terima url ATAU source (robust).
2. Voice connect gagal diam-diam saat user pilih channel tanpa permission
(joinable=false, contoh Music 32/64/128/256k). Backend+gateway sekarang
expose joinable; FE disable channel 'no akses' + empty state.
3. FE tidak kasih feedback saat connect gagal — tambah toast.error dengan
pesan dari backend.
Verified live: @discordjs/voice connect ke Lofi Radio joinable sukses
(VOICE READY, DAVE session OK) — pipeline voice sebenarnya sehat, masalah
utama UX. media:queue fix akan di-verify setelah deploy.
The Redis media:status key was only rewritten after a command received via
Redis. When the last track ended naturally (AudioPlayer Idle -> advanceQueue
with an empty queue), currentTrackItem was cleared but the status key was not
persisted — so the backend's cached status and the frontend's 10s polling
stayed stuck showing the finished track as 'playing' forever.
Wire a media-status sink (commandHandler provides the real redisPub to
MediaHandler) and re-publish status after auto-advance, so natural track end
updates the UI.
Build & Deploy / build-and-push (backend) (push) Failing after 35s
Build & Deploy / build-and-push (discord-gateway) (push) Failing after 25s
Build & Deploy / build-and-push (proxy) (push) Failing after 25s
- Remove pnpm workspace, moon repo, and all monorepo tooling
- Delete packages/shared/, embed shared code directly into each service
- Copy packages/shared/src/* -> services/backend/src/shared/ and services/discord-gateway/src/shared/
- Replace all @bete/shared imports with @/shared/ path alias
- Remove @bete/shared workspace dependency from both services
- Update root package.json scripts from --filter to --prefix
- Rewrite Dockerfiles to build each service standalone
- Clean up biome.json, .gitignore, remove root drizzle.config.ts
Build & Deploy / build-and-push (discord-gateway) (push) Failing after 2m22s
Build & Deploy / build-and-push (backend) (push) Failing after 3m22s
Build & Deploy / build-and-push (proxy) (push) Successful in 1m36s
Build & Deploy / deploy (push) Skipped
- Consolidate all DB schema definitions into packages/shared as single source of truth
- Migrate backend from raw SQL to Drizzle ORM across all modules
- Extract frontend inline UI into separate component files
- Refactor discord-gateway circuitBreaker into conversationState + moderationState
- Convert messageStore to Proxy singleton pattern
- Add validateBody/validateQuery middleware + Zod schemas for API endpoints
- Modernize Docker builds with multi-stage + pnpm deploy
- Migrate CI/CD from deployment to image-based pipeline
- Remove 60+ unused/dead files (~15K lines)
- Update color scheme from sky-blue to teal-cyan
- Move DB connection management to @bete/shared/database
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
- Added new dependencies for Next.js and lucide-react in pnpm-workspace.yaml.
- Refactored DashboardPage component to improve readability and error handling.
- Enhanced Header component to display error status with an alert icon.
- Updated MobileTabBar and Sidebar components to use a centralized tabs definition.
- Improved ChannelsView in dashboard-panel to handle channel fetching more cleanly.
- Fixed ActiveSpeaker type to use camelCase for userId.
- Updated MessagesPanel to handle guildId checks more gracefully.
- Adjusted API calls in dashboard and messages to align with backend expectations.
- Refined type definitions across various interfaces for consistency and clarity.
- Fix noImplicitAnyLet: add type to let match variable
- Fix noAssignInExpressions: use matchAll() + for-of instead of while
- Suppress useExhaustiveDependencies in mascot scroll effect
- Suppress useSemanticElements for message card click handler
Redis root cause: VoiceHandler passed redisPub to transmitter.start(),
which called .subscribe() on it — permanently converting the publish
connection to subscriber mode. Every subsequent command reply and status
update failed.
Fixes:
1. Transmitter now creates its own Redis client via new IORedis()
2. Mutual exclusion gate serialises start/stop to prevent null-deref races
3. PassThrough drain listeners cleaned up to stop MaxListenersExceeded
4. FFmpeg SIGTERM flagged as expected exit (no more false level-50 errors)
5. Voice recording repo captures PG error code/detail for diagnostics
Co-Authored-By: Claude <noreply@anthropic.com>
This commit introduces several significant improvements across the backend and gateway services:
- **Data Retention**: Added an automated cleanup scheduler in `discord-gateway` to prune expired messages, attachments, and voice recordings based on configurable retention policies.
- **Observability**: Integrated `prom-client` in the `backend` service to expose Prometheus metrics via `/api/metrics` and added default Node.js runtime metrics.
- **Media Handling**: Enhanced `MediaHandler` in `discord-gateway` to support media URL resolution and improved playback status tracking.
- **API & Config**: Expanded the configuration endpoint to expose more system settings and reorganized `.env.example` for better readability.
- **Refactoring & Cleanup**:
- Removed unused `better-sqlite3` dependency.
- Refactored voice channel routing.
- Improved error handling and testing coverage with comprehensive unit tests for shared utilities and error classes.
- **Documentation**: Added `MEMORY.md` for project context.
Refactor the voice recording and playback systems to improve efficiency, reduce latency, and enhance Docker build performance.
- **Infrastructure**: Optimize Dockerfiles using build mounts for pnpm cache and reorder layers for better caching of dependencies and build tools.
- **Backend/Gateway**:
- Refactor `broadcast` module to use a generic event-based system instead of hardcoded functions.
- Simplify voice recording logic by merging metadata and segment management into a unified `segment.ts`.
- Optimize audio downsampling in `streamSetup.ts` using `Int16Array` views for better performance.
- Implement `withFallback` utility for more robust Redis/Database command execution.
- **Frontend**:
- Optimize audio playback visualization using pre-computed level shapes and efficient RMS calculation.
- Reduce latency in voice commands by prioritizing WebSocket communication over HTTP.
- Improve base64 encoding efficiency in audio transmission.
- **General**:
- Add default value for `ADMIN_PASSWORD` in shared config.
- Fix Docker healthcheck to use `127.0.0.1` instead of `localhost`.
- Shared Redis channel constants as single source of truth (redis-channels.ts)
- commandHandler.ts split into VoiceHandler, MediaHandler, GuildHandler,
ModerationHandler with handler-registry.ts dispatch
- messageStore.ts (1322 lines) split into domain-specific DB files:
messages.db.ts, attachments.db.ts, reviews.db.ts,
moderation-actions.db.ts, retention.db.ts
- recorder.ts startSpeaking callback extracted into speakingHandler.ts,
streamSetup.ts, segmentFinalizer.ts
- autoDeleteManager.ts split into autoDeleteEligibility.ts,
autoDeleteNotify.ts, autoDeleteLogger.ts
- Added createChildLogger() logging across 8 service files
- Backend messages.repository.ts migrated from raw SQL to Drizzle ORM
- Fixed biome.json to exclude packages/**/dist/* from lint
- Fixed config.ts GUILD_ID pre-existing type error
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Improve system reliability and real-time capabilities by implementing a robust lifecycle management system and adding new broadcast events for attachments and voice recordings.
- Implement asynchronous graceful shutdown in backend to close HTTP, WebSocket, Redis, and database connections.
- Add new WebSocket broadcast events: `attachment_created`, `voice_recording_started`, `voice_recording_stopped`, `voice_recording_uploaded`, and `analysis_queue_status`.
- Refactor media status handling to use boolean `playing` state instead of string-based status.
- Centralize `PageResult` and `VoiceRecording` types to improve consistency between frontend and backend.
- Update frontend API client to include `listRecordings` and handle new WebSocket event types.
- Fix type mismatches in voice command handling and media status reporting.
- fix(backend): replace raw .parse() with proper loadConfig() + ConfigError
- fix(gateway): connect voice recording uploader to EventBroadcaster
- fix(gateway): remove dead globalThis.moderationBroadcaster path in AI analyzer
- fix(gateway): eliminate audioStream race condition by attaching handlers before pipe
- fix(gateway): enable inlineVolume by default for setMusicVolume to work
- fix(gateway): reuse persistent redisPub for command replies (no new connection per cmd)
- fix(frontend): add missing voice_active_user/voice_pcm_data to WsEventMap
- fix(frontend): correct onAttachmentUploaded handler signature to accept data
- chore: move @types/pg from dependencies to devDependencies
- chore: translate remaining Indonesian comments to English
- chore: remove stale P3 TODO comment
- Add VoiceTransmitter class to handle PCM audio from backend/browser to Discord
- Implement voice:transmit:start and voice:transmit:stop command handlers
- Upsample 24kHz mono PCM to 48kHz stereo for Discord compatibility
- Encode PCM to Opus and stream via browser-bridge player owner
- Subscribe to Redis channel backend:voice:transmit for real-time PCM data
Features:
- Backend can send PCM audio (24kHz mono s16le base64) via Redis
- Automatic upsampling and encoding to Discord-compatible format
- Clean start/stop lifecycle with resource cleanup
This completes the bidirectional voice streaming:
- Listen: Discord → Backend (already working via voicePcmData broadcast)
- Transmit: Backend → Discord (now implemented)
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
- refactor(command-handler): replace per-call Redis connection creation with a persistent publisher connection to reduce overhead
- refactor(recorder): switch from manual audio stream subscription to direct event listeners on the existing stream
- feat(recorder): implement exponential backoff for voice connection retries
- chore(config): update default DECODER_COOLDOWN_MS to 30000ms
- Replace all local logger imports (../../shared/logger/logger.js) with @bete/shared/logger across 26 files
- Remove winston dependency, add pino to discord-gateway package.json
- Delete shared/logger/logger.ts (winston-based, 132 lines) and serialization.ts (109 lines)
- Replace local retryWithBackoff imports with @bete/shared/utils across 6 files
- Delete shared/utils/retry.ts (42 lines)
- Add CustomLogger type alias to @bete/shared/logger for backwards compatibility
- Remove logger param from all retryWithBackoff calls and uploadToTele interfaces
- Frontend: convert entity type files to re-exports from shared/api/client.ts
- Full monorepo typecheck clean (4/4 packages)
35 files changed, 42 insertions(+), 488 deletions(-)
- discord-gateway: add redis command handlers for guilds:list, guilds:text-channels, voice:channels
- backend: replace postgres synthetic names with redis commands to gateway (with fallback)
- frontend: remove guild/channel dropdowns from messages and analytics tabs
- frontend: auto-load all channels from monitor guild via guildId query param
- frontend: show guild name in messages/analytics headers instead of selector
- live tab: keeps guild/channel selectors with real discord names
Co-authored-by: Claude Opus 4.8 <noreply@anthropic.com>
Backend (real implementations, no more stubs):
- Redis pub/sub bridge: subscribes to discord-gateway events (message/attachment/voice) and broadcasts to WS clients
- Redis command channel: backend publishes voice/media commands, discord-gateway executes and replies
- Voice service: connectVoice/disconnectVoice/getVoiceStatus via Redis commands with graceful fallback
- Media service: queue/skip/stop/volume via Redis commands, reads status from Redis cache
- Messages repository: ALL 7 methods now use real PostgreSQL queries (findMany, findById, findByChannel, create, update, delete, getAttachmentsByChannel)
- Analytics: period returns {start,end} epoch millis, overview includes hourly/topics/top_users, worst_flags as string[]
- Health check: actually queries SELECT 1 against database
- VoiceStatus type fixed: {connected, activeGuildId, activeChannelId, activeChannelName}
- Guild type: includes icon: string | null
- asyncHandler: accepts Promise<unknown> instead of Promise<void>
Discord Gateway:
- CommandHandler: subscribes to 'backend:command' Redis channel, executes voice/media commands, publishes replies
- Publishes voice:status and media:status to Redis for backend caching
- Shutdown handler updated to close command handler
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>