- <message> targets now carry time (ISO), repetitions (N identical short texts = spam signal), bot and edited flags; escape id/user XML
- rich <user_reputation>: total_infractions, clean_streak, last_offense_days_ago, repeat_offender (7-day window)
- <user_history> with last flagged messages for repeat offenders (wires dead getUserRecentInfractions)
- <user_profile as_of> staleness signal; <location_context topic> from captured channel topic
- prompt framing + output instructions teach the LLM to use the new signals without treating history as proof
- tests: contextEnrichment.test.ts (13) + topic cases in conversationContext.test.ts
- Loop: toggle via POST /api/media/loop → COMMAND_MEDIA_LOOP; gateway
replays finished music track on natural end (queue untouched); status
payload exposes loop flag; FE tombol Loop di music-player + mini-player.
- Kualitas suara: music playback sekarang di-transcode sekali via ffmpeg ke
OggOpus 48kHz stereo 192kbps dengan volume di-bake ke encode — menghindari
double lossy encode (inlineVolume) yang bikin suara buram. Screen share
tetap pakai jalur lama.
- Backend: MediaState.loop, setLoop service, route + schema validation.
Volume sudah di-set default 0.3 di gateway (suara kecil saat play), dan
user bisa naikin sendiri di Discord (command media:volume) — jadi kontrol
volume lewat dashboard tak perlu. Hapus:
- BE: POST /api/media/volume route, mediaVolumeSchema, setVolume service
- FE: useMediaVolume hook, mediaApi.volume, slider volume di music-player
+ mini-player, field volume/setVolume di MediaPlayerProvider
Pertahankan COMMAND_MEDIA_VOLUME di gateway (masih dipakai command DC)
dan mic volume (terpisah, tetap di voice page).
Volume play music terlalu besar buat user — default sekarang 0.3 (30%)
di semua layer: player gateway (musicVolume=0.3), backend state/schema
(default 0.3), dan UI slider (fallback 0.3). User tetap bisa naikin
manual via slider volume di dashboard.
Rombak total alur data frontend: dari static-export CSR (tiap browser
fetch sendiri + akumulasi state voice per-tab) jadi server-side rendering.
Frontend (Next.js):
- next.config: output export -> standalone; halaman jadi server components
- server data layer baru src/lib/api/server.ts (GMW_BACKEND_URL, no window)
- dashboard/media/messages/moderation/recordings/voice page -> RSC yang
fetch backend di render-time, seed ke client view (SWR fallbackData)
- hook-hook utama terima initialData -> first paint data server, revalidate
SWR setelahnya, tanpa spinner-blank-load
- messages: guild/channel/tab/selected dibaca dari URL di server, page awal
di-fetch server-side
Shared realtime state (voice) server-authoritative:
- backend src/modules/voice/live-speaker.ts: agregat voice_active_user dari
gateway jadi snapshot authoritatif (single source of truth semua browser)
- GET /api/voice/status kini include activeSpeakers
- WS initial states kirim voice_state snapshot saat connect (late join
langsung dapat state yang sama, bukan daftar kosong)
- useSpeakers seed dari server snapshot + voice_state full-replace +
voice_active_user delta upsert
Deploy:
- flake.nix: frontend package build SSR standalone (server.js wrapper,
GMW_FRONTEND_PORT=4017); proxy nginx template proxy / -> Next server,
/api + /ws tetap ke backend :4001
Audit voice (kirim/terima/music/screenshare) menemukan 3 masalah:
1. media:queue SILENT no-op — backend publish {source,mode} tapi gateway
handler baca payload.url → selalu 'received without a URL'. Backend
sekarang kirim {url,mode}, gateway terima url ATAU source (robust).
2. Voice connect gagal diam-diam saat user pilih channel tanpa permission
(joinable=false, contoh Music 32/64/128/256k). Backend+gateway sekarang
expose joinable; FE disable channel 'no akses' + empty state.
3. FE tidak kasih feedback saat connect gagal — tambah toast.error dengan
pesan dari backend.
Verified live: @discordjs/voice connect ke Lofi Radio joinable sukses
(VOICE READY, DAVE session OK) — pipeline voice sebenarnya sehat, masalah
utama UX. media:queue fix akan di-verify setelah deploy.
Backend:
- New chatbot.tools.ts: 4 tools (get_server_stats, get_top_channels,
get_recent_activity, get_top_flagged) with real DB executors
- chatbot.service: agentic loop — stream:true, parse SSE, execute
tool_calls, feed results back, up to 4 rounds
- controller: resolve userId from X-User-Id header (no-login device
uuid) with auth middleware precedence; history/clear scoped per user
Frontend:
- use-chatbot-user: mint UUID in localStorage, send as X-User-Id
- chatbotApi.send/getHistory/clearHistory accept userId header
- client.ts: apiRequest supports custom headers per call
- provider: history load + send + clear keyed to device user id
- Chatbot bubble: 220px → 320px wide, 440px tall; proper header with
drag handle; quick-prompt row when chat is closed
- ChatPanel: show ALL history (not last 8), Indonesian placeholder/empty
state/error copy (backend speaks Indonesian), timestamps (id-ID),
clear-history button, typing indicator bubbles, Enter-to-send
- Send active guildId as context so backend answers reference the real
server (serverInsights path in chatbot.service)
- GuildId sync from layout → ChatbotProvider via ChatbotGuildSync
- chatbotApi.send(message, guildId) → POST /api/chat {message, context}
matching BE zod schema (guildId optional)
The voice_recordings table has no duration column, but the backend aliased
duration_bytes = size_bytes (file size in bytes) and RecordingCard divided it
by 60 as if it were seconds — a 3MB MP3 rendered as a nonsensical '55924:3'
fake timestamp. Drop the fabricated field and show real file size instead.
Also render edited_content fallback in the analysis search results for
consistency with message cards/detail.
message_updated broadcasts only {id, edited_content, edited_at} (+ reset
ai_* fields), but the frontend replaced the whole cached record, wiping
username/content/channel_id/created_at -> blank cards and the
'the channel_id of undefined' crash on /messages. Merge partials over the
existing record (list + detail), make list-patching channel-filter aware,
show edited content/badge, and fix the message_updated WS type.
Also broadcast type:'edited' + ai reset in message_updated so the live UI
matches the DB update.
Backend:
- GET /api/dashboard/activity?days=1..90 — daily buckets (messages,
flagged, active_users) + hourly distribution last 24h
- clamped days param, reuses existing indexes (idx_messages_created,
ai_status_created)
Frontend:
- ActivityChart: area chart messages+flagged per day, 7/14/30d range
- HourlyActivityChart: 24h bars with peak highlight
- ModerationDonut: clean/flagged/warned/error breakdown with live
summary line (server X% clean)
- Dashboard layout: activity 2/3 + donut 1/3, hourly + top channels
Verified: endpoint returns real data from prod DB (784/1897/8 msgs
per day), tsc clean backend+frontend.
Voice page (connection tab):
- ListenControl baru: toggle Listen (Headphones) — mulai PcmPlayer dari
user gesture, subscribe onPcm WS, volume slider, bar level per-user
REAL dari PCM (bukan random).
- lib/audio/pcm-player.ts (baru): ScriptProcessorNode mixer — ring buffer
2s per user (hash FNV-1a sama dengan gateway), upsampling 24k→48k
linear, mix semua user ke mono, gain volume, cleanup ring diam 5s.
- useVoiceListen + hashUserId di hooks; auto-stop saat disconnect.
Recordings:
- recording-player: reset src+load+play() eksplisit (bukan autoPlay doang),
tampilkan filename + error state 'playback failed' kalau file rusak.
- recording-card: tombol Download fetch blob (CORS tele open) → objectURL
→ force download dengan nama asli; fallback buka tab baru kalau fetch
gagal; spinner saat mendownload.
Verified: FE tsc 0, next build 10/10 static pages.
- useMessageDetail: guard attachments fetcher — revalidate bisa race
detail load, detail.data undefined saat fetcher jalan ->
TypeError 'Cannot read properties of undefined (reading channel_id)'
yang bikin halaman /messages mati (Next error boundary). Sekarang
fetcher balikin [] kalau channel_id belum ada; hapus non-null
assertion. Diverifikasi: /messages sebelumnya crash, sekarang render
dengan data asli (list, verdict, confidence, sticker, emoji).
- ResponsiveContainer (recharts 3.8): initialDimension -1 di render
pertama -> warning 'width(-1) and height(-1)'. Pakai height numerik
tetap (192/160/48) + minWidth/minHeight 0 -> calculatedHeight >0,
warning hilang; width tetap responsif via ResizeObserver. Chart
baru dirender setelah mount (useMounted) biar container punya ukuran.
Diverifikasi console: 0 warning, 0 error di dashboard & voice.
QoL lanjutan dari fix60084b3: content pesan mentah masih nampilin
snowflake (<@&roleid>, <@userid>, <:emoji:id>) di log moderasi dan
prompt LLM. Sekarang dirender ke nama yang bisa dibaca:
- Gateway capture: metadata menyimpan mentionedRoles + mentionedUsers
(id+name) dari message.mentions, disimpan ke metadata JSON
- renderDiscordMentions(): <@&id> -> @RoleName, <@id> -> @Username,
<:name:id> -> :name:, fallback @role/@user — dipakai di
conversationContext (konteks LLM) dan moderationBuilders
(getAnalysisContent) sehingga LLM lihat nama role/user beneran,
bukan placeholder generik
- Frontend renderMessageContent() (mirror gateway) dipasang di semua
tempat nampilin content: message-card, message-detail(-view),
search-overlay, search-panel, users/channels section, live-stream,
mod-queue, review list; sticker-only message tetap [Sticker: name],
pesan teks+sticker kini ikut nampilin nama sticker
- tsc --noEmit PASS di gateway & frontend; renderDiscordMentions
diverifikasi manual (6 kasus: role/user/emoji/unknown/plain)
Root cause: ai-analysis-worker read llmResult.explanation and
llmResult.toxicityScore — fields the LLM pipeline never produces
(canonical AnalysisResult uses analysis/score). Every message fell back
to the bare template "Tidak ada indikasi pelanggaran." and the stored
score was always 0.
- Map analysis/score correctly; fallback now quotes the message content
- Prompt: ban generic analysis phrasing, require reply context
- LLM context: include replied-to message content (metadata.reference)
so the model can explain what the user is replying to
- Frontend: show thread/channel names from metadata instead of raw IDs
(message card, detail views, search overlay); detail panel now
displays the ai_analysis text
- Auto-delete log/DM include the descriptive analysis as the reason
- API/WS clients: same-origin by default, drop dead imphnen hardcode
- chatbot history: map BE rows {user_message,bot_response,created_at}
- message_deleted WS payload: object {id,deleted_at}, not bare string
- dashboard: wire top-channels chart + live mod queue from /api/review,
add Users & Channels tabs consuming /api/dashboard/users|channels
- recordings: live WS sync via voice_recording_uploaded; duration_bytes optional
- remove dead widgets with no BE data source (trend chart, heatmap)
Build & Deploy / build-and-push (backend) (push) Successful in 7m26s
Build & Deploy / build-and-push (proxy) (push) Successful in 2m16s
Build & Deploy / build-and-push (discord-gateway) (push) Canceled after 36m39s
Development should use the production API/WS endpoints
(imphnen.asepharyana.my.id) regardless of where the
frontend dev server runs.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Build & Deploy / build-and-push (discord-gateway) (push) Failing after 36s
Build & Deploy / build-and-push (proxy) (push) Successful in 1m59s
Build & Deploy / build-and-push (backend) (push) Successful in 3m47s
Detect localhost and redirect API calls and WebSocket
connections from frontend port (3000) to backend port
(3001). Production behavior (via nginx proxy) unchanged.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Full frontend redesign with glassmorphic dark theme, floating top nav,
Live2D mascot, split-pane messages, and Ops Center dashboard.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com
Build & Deploy / build-and-push (discord-gateway) (push) Failing after 2m22s
Build & Deploy / build-and-push (backend) (push) Failing after 3m22s
Build & Deploy / build-and-push (proxy) (push) Successful in 1m36s
Build & Deploy / deploy (push) Skipped
- Consolidate all DB schema definitions into packages/shared as single source of truth
- Migrate backend from raw SQL to Drizzle ORM across all modules
- Extract frontend inline UI into separate component files
- Refactor discord-gateway circuitBreaker into conversationState + moderationState
- Convert messageStore to Proxy singleton pattern
- Add validateBody/validateQuery middleware + Zod schemas for API endpoints
- Modernize Docker builds with multi-stage + pnpm deploy
- Migrate CI/CD from deployment to image-based pipeline
- Remove 60+ unused/dead files (~15K lines)
- Update color scheme from sky-blue to teal-cyan
- Move DB connection management to @bete/shared/database
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
- Updated VoicePage component to utilize useVoiceConnect, useVoiceDisconnect, and useMicTransmit mutations.
- Replaced local state management with React Query's useQuery for voice status, guilds, and channels.
- Removed custom useAsync hook and replaced it with useQuery in useConfig, useStats, useUsers, useChannels, and useMessages hooks.
- Simplified useRecordings and useSpeakers hooks to leverage React Query for data fetching and mutations.
- Removed deprecated use-async hook and related code.
- Enhanced error handling and loading states across various hooks.
- Implemented AppHeader component with theme toggle and connection status.
- Created AppSidebar component for navigation with connection status indicator.
- Added MobileNav component for mobile navigation with responsive design.
- Introduced shared components: DetailStat, EmptyState, ErrorState, LoadingSkeleton, and StatCard for consistent UI.
- Developed hooks for async data fetching: useAsync, useConfig, useDashboard, useGuilds, useMedia, useMessages, useRecordings, and useVoice.
- Added chatbot API functions for sending messages and managing chat history.
- Implemented RecordingsPage to display and manage voice recordings with live updates via WebSocket.
- Created SettingsPage for user preferences, including theme toggling and server configuration display.
- Developed VoicePage for managing voice connections, including guild and channel selection, and active speaker display.
- Introduced GuildSelector component for selecting Discord guilds with error handling and loading states.
- Added utility functions for formatting numbers and bytes, and safely parsing JSON.
- Established navigation structure for the dashboard with relevant links for new features.
- Refactored MessagesPanel to utilize new UI components such as Avatar, Badge, Button, Card, Dialog, Input, Progress, ScrollArea, Select, Skeleton, and Tabs.
- Improved error handling and loading states with enhanced user feedback.
- Updated message rendering logic to support new design patterns and animations.
- Added support for image previews and improved layout for message details.
- Enhanced mobile responsiveness with useIsMobile hook adjustments.
- Cleaned up utility functions for better readability and consistency.
- Added new dependencies for Next.js and lucide-react in pnpm-workspace.yaml.
- Refactored DashboardPage component to improve readability and error handling.
- Enhanced Header component to display error status with an alert icon.
- Updated MobileTabBar and Sidebar components to use a centralized tabs definition.
- Improved ChannelsView in dashboard-panel to handle channel fetching more cleanly.
- Fixed ActiveSpeaker type to use camelCase for userId.
- Updated MessagesPanel to handle guildId checks more gracefully.
- Adjusted API calls in dashboard and messages to align with backend expectations.
- Refined type definitions across various interfaces for consistency and clarity.
- Fix noImplicitAnyLet: add type to let match variable
- Fix noAssignInExpressions: use matchAll() + for-of instead of while
- Suppress useExhaustiveDependencies in mascot scroll effect
- Suppress useSemanticElements for message card click handler