- Add shared skeleton building blocks (SkeletonHero, SkeletonMetricRow,
SkeletonPanel, SkeletonRows) and wire them into every view's initial
loading branch, replacing bare spinners for a cohesive shimmering shell.
- Polish EmptyState with a glow-ring icon chip instead of a flat icon.
- Harden .light theme: color-scheme, tuned scrollbar + selection for pale
canvas. Dark/light theme toggle (next-themes) already persisted in TopBar.
Backend returns messages DESC (newest first); the view previously rendered
that directly, so the feed was inverted vs Discord (old at bottom, new at top)
while the load-older control sat at the top — contradictory.
- Reverse the display list so it reads oldest→newest top→bottom, like DC.
- Load-older (cursor to lower created_at) prepends at the top; scroll position
is preserved by offsetting scrollTop by the height added above.
- Open at the bottom (newest visible) on first load / scope change.
- New live messages append at the bottom and auto-scroll only when the user is
already near the bottom (nearBottomRef), so reading history isn't disrupted.
- Scroll container now tracked via ref; onScroll updates nearBottom + triggers
load-older when scrolled to the top.
tsc, biome, next build all clean.
- Add viewport export with viewportFit: "cover" so iOS exposes
env(safe-area-inset-*) (required for the insets to take effect).
- NavRail / TopBar / main / Toaster now respect safe-area insets so content
clears the iPhone notch and home indicator in both portrait and landscape.
- prefers-reduced-motion: the media query already disabled declared animation
classes; harden it with a global transition/animation duration override and
kill the scan-line shimmer so motion-sensitive users get a fully static UI.
Verified tsc --noEmit + next build clean.
- SectionHeader: action (filters/legends) now wraps below the title on narrow
screens instead of overflowing beside it (flex-wrap, gap-2 sm:gap-3).
- GuildChannelPicker: selects go full-width and stack on mobile (w-full
sm:w-44 / sm:w-52) instead of fixed widths that exceeded a 375px viewport.
- Messages search: w-full sm:w-64 so it doesn't crowd the picker on mobile.
- TopBar: tighter padding (px-4 sm:px-5), smaller title on mobile, connection
status uses compact (dot only) on mobile, ambient pill hidden < sm.
- Shell main + dashboard channel label: responsive padding / shrink-0 widths.
Verified tsc --noEmit + next build clean; targets breakpoints 375/768/1024/1440.
- Show an explicit Loader2 spinner row ("Loading older…") while the next page
fetches, instead of a disabled button.
- Cap appended older pages at MAX_OLDER_PAGES=10 (500 messages) so a long
scroll-up never pulls the entire history; show a "capped" hint pointing to
search. Reset the counter when guild/channel changes.
Wire the existing useLoadMore + useMessagesHasMore pagination hooks into the
Messages view: add a "↑ Load older messages" button at the top of the list and
auto-load the next (older) page when the user scrolls to the top. Backend
messages.list already returns a created_at-based nextCursor (DESC order), so
older pages are just subsequent cursors. Newest-first live feed is preserved;
the load-older control is hidden during search.
Adds per-message AI moderation analysis time (ai_analysis_duration_ms)
so operators can see how long the LLM took to moderate each message.
Gateway:
- messagesTable: new ai_analysis_duration_ms (bigint) column.
- AIAnalysisUpdate + buildAIAnalysisSet: carry analysisDurationMs through
both single and bulk update paths.
- ai-analysis-worker: measure wall-clock time around runModerationAnalysis
and attach it to every result in the batch.
Backend:
- Mirror schema column; messageMapper maps ai_analysis_duration_ms;
moderation-types + MappedMessage expose it.
Frontend:
- message.ts type gains ai_analysis_duration_ms.
- AiBadge (messages view) shows 'status · 1.2s' when duration is present;
analysis view badge mirrors the same formatting.
DB:
- scripts/add-ai-analysis-duration.sql (idempotent ADD COLUMN IF NOT EXISTS).
No behavior change for moderation logic; null until new gateway build
records values.
Router.push was a no-op in the standalone build (Next trailingSlash
interaction), so the sidebar buttons and command palette silently failed
to navigate. Replaced next/link + router.push with plain <a href> anchors
in NavRail and CommandPalette — verified working on all routes.
Biome tightened to zero warnings:
- Disable noArrayIndexKey (positional equalizer bars), noStaticElementInteractions
(intentional dismiss/hover overlays), useMediaCaption (voice clips)
- Avatar uses background-image instead of <img> (noImgElement)
- Command palette list items keyed correctly
- Format pass to satisfy the formatter
Hapus template dashboard lama (top bar + side rail + main + right panel +
bottom prompt). Ganti dengan layout yang benar-benar beda:
- AmbientField: full-bleed WebGL canvas haze, drift speed + densitas
ngikut load server, warna ngikut signal moderasi terakhir
(clean→lime, warn→amber, flagged→vermilion). Background tanpa container.
- View jadi full-bleed: headline raksasa bottom-left, metric cluster
floating top-right (no box), event ribbon drift di tengah, command
whisper di very bottom.
- AmbientShell di layout.tsx: gak ada TopBar/LeftRail untuk /dashboard
exact. Route lain (messages/voice/media/dll) tetap ClassicShell.
- Tidak ada card, tidak ada grid, tidak ada panel, tidak ada tab.
Verified: tsc clean, next build 11/11 halaman, biome clean.
- VoiceView now reads connected/activeChannelName from useVoiceStatus
(SWR live, invalidated by connect/disconnect) instead of initialStatus
- Seed useSpeakers from live status.activeSpeakers
- Add 4s refreshInterval to useVoiceStatus so state converges
(tsc clean, next build green)
Select dropdowns (voice tab, guild selector) rendered with a transparent
background because --color-popover/--color-input were undefined, and the
popup overlapped the trigger due to alignItemWithTrigger. Define the missing
theme tokens (popover, popover-foreground, input, secondary) and default the
select popup to open below the trigger.
Rombak total alur data frontend: dari static-export CSR (tiap browser
fetch sendiri + akumulasi state voice per-tab) jadi server-side rendering.
Frontend (Next.js):
- next.config: output export -> standalone; halaman jadi server components
- server data layer baru src/lib/api/server.ts (GMW_BACKEND_URL, no window)
- dashboard/media/messages/moderation/recordings/voice page -> RSC yang
fetch backend di render-time, seed ke client view (SWR fallbackData)
- hook-hook utama terima initialData -> first paint data server, revalidate
SWR setelahnya, tanpa spinner-blank-load
- messages: guild/channel/tab/selected dibaca dari URL di server, page awal
di-fetch server-side
Shared realtime state (voice) server-authoritative:
- backend src/modules/voice/live-speaker.ts: agregat voice_active_user dari
gateway jadi snapshot authoritatif (single source of truth semua browser)
- GET /api/voice/status kini include activeSpeakers
- WS initial states kirim voice_state snapshot saat connect (late join
langsung dapat state yang sama, bukan daftar kosong)
- useSpeakers seed dari server snapshot + voice_state full-replace +
voice_active_user delta upsert
Deploy:
- flake.nix: frontend package build SSR standalone (server.js wrapper,
GMW_FRONTEND_PORT=4017); proxy nginx template proxy / -> Next server,
/api + /ws tetap ke backend :4001
Audit voice (kirim/terima/music/screenshare) menemukan 3 masalah:
1. media:queue SILENT no-op — backend publish {source,mode} tapi gateway
handler baca payload.url → selalu 'received without a URL'. Backend
sekarang kirim {url,mode}, gateway terima url ATAU source (robust).
2. Voice connect gagal diam-diam saat user pilih channel tanpa permission
(joinable=false, contoh Music 32/64/128/256k). Backend+gateway sekarang
expose joinable; FE disable channel 'no akses' + empty state.
3. FE tidak kasih feedback saat connect gagal — tambah toast.error dengan
pesan dari backend.
Verified live: @discordjs/voice connect ke Lofi Radio joinable sukses
(VOICE READY, DAVE session OK) — pipeline voice sebenarnya sehat, masalah
utama UX. media:queue fix akan di-verify setelah deploy.
- Chatbot bubble: 220px → 320px wide, 440px tall; proper header with
drag handle; quick-prompt row when chat is closed
- ChatPanel: show ALL history (not last 8), Indonesian placeholder/empty
state/error copy (backend speaks Indonesian), timestamps (id-ID),
clear-history button, typing indicator bubbles, Enter-to-send
- Send active guildId as context so backend answers reference the real
server (serverInsights path in chatbot.service)
- GuildId sync from layout → ChatbotProvider via ChatbotGuildSync
- chatbotApi.send(message, guildId) → POST /api/chat {message, context}
matching BE zod schema (guildId optional)
VoiceActivityTimeline was never given a data prop — the Activity tab always
showed an empty Recharts bar chart while the connection tab already had live
speaker state. Replace the dead chart with a live speaker/activity list fed
from the same WebSocket data, so the tab reflects real state instead of
misleading empty bars.
Backend:
- GET /api/dashboard/activity?days=1..90 — daily buckets (messages,
flagged, active_users) + hourly distribution last 24h
- clamped days param, reuses existing indexes (idx_messages_created,
ai_status_created)
Frontend:
- ActivityChart: area chart messages+flagged per day, 7/14/30d range
- HourlyActivityChart: 24h bars with peak highlight
- ModerationDonut: clean/flagged/warned/error breakdown with live
summary line (server X% clean)
- Dashboard layout: activity 2/3 + donut 1/3, hourly + top channels
Verified: endpoint returns real data from prod DB (784/1897/8 msgs
per day), tsc clean backend+frontend.
- recording-card: kartu aktif di-highlight (ring primary + glow pulse),
badge 'Now Playing'/'Loading'/'Paused', tombol play berubah jadi Pause
saat playing dan spinner saat loading, waveform equalizer beranimasi
(animate-eq, delay per bar) saat playing / pulse saat loading.
- recording-player: jadi now-playing panel — tombol play/pause + spinner
loading, progress bar + waktu (current/duration), status 'loading…',
audio element pindah ke sini + event onPlay/onPause/onWaiting/onCanPlay/
onPlaying/onError naik ke page.
- recordings/page: state isPlaying/isLoadingAudio + audioRef, togglePlay
(klik card lain = ganti track, klik card sama = pause/resume).
- globals.css: keyframes eq-bounce + card-glow.
Verified: FE tsc0, next build 10/10 static pages.
Voice page (connection tab):
- ListenControl baru: toggle Listen (Headphones) — mulai PcmPlayer dari
user gesture, subscribe onPcm WS, volume slider, bar level per-user
REAL dari PCM (bukan random).
- lib/audio/pcm-player.ts (baru): ScriptProcessorNode mixer — ring buffer
2s per user (hash FNV-1a sama dengan gateway), upsampling 24k→48k
linear, mix semua user ke mono, gain volume, cleanup ring diam 5s.
- useVoiceListen + hashUserId di hooks; auto-stop saat disconnect.
Recordings:
- recording-player: reset src+load+play() eksplisit (bukan autoPlay doang),
tampilkan filename + error state 'playback failed' kalau file rusak.
- recording-card: tombol Download fetch blob (CORS tele open) → objectURL
→ force download dengan nama asli; fallback buka tab baru kalau fetch
gagal; spinner saat mendownload.
Verified: FE tsc 0, next build 10/10 static pages.
Hapus tab Live + komponennya (LiveStream, ModQueue) dari halaman
dashboard — tab Stats/Users/Channels tetap. useReview tetap dipakai
messages page (review tab), jadi hook tidak dihapus.
Verifikasi: tsc PASS, biome 0 error, next build PASS.
Rombak data layer frontend:
- Hapus @tanstack/react-query (package.json, lockfile, provider di
dashboard layout) — ganti SWR 2.4.2 + SWRConfig (revalidateOnFocus
false, deduping 10s, no retry on 404)
- Semua hooks data ditulis ulang ke useSWR; useAction() helper baru
pengganti useMutation dengan surface kompatibel (mutate/mutateAsync/
isPending/error)
- useMessages + useMessagesHasMore share satu SWR key — probe cursor
yang tadinya dobel fetch API sekarang deduped
- WS sync (messages/media/recordings) pindah dari queryClient ke
SWR mutate dengan filter key + revalidate:false
- useMessageSearch() dipakai search-panel & search-overlay; search
overlay backdrop div -> button (fix a11y lint)
Rapikan UI + isi data:
- Tab stats recordings: placeholder 'coming soon' diganti stat asli
(total, ukuran, speaker unik, top speakers)
- Empty states konsisten via EmptyState (images/review/recordings),
EmptyState terima className
- biome check --write: 0 error, 8 warning pre-existing
- Verifikasi: tsc --noEmit PASS, next build PASS (11 halaman static),
API live dicek — semua endpoint dashboard/messages/guilds/config/
voice/media/recordings/review balikin data
QoL lanjutan dari fix60084b3: content pesan mentah masih nampilin
snowflake (<@&roleid>, <@userid>, <:emoji:id>) di log moderasi dan
prompt LLM. Sekarang dirender ke nama yang bisa dibaca:
- Gateway capture: metadata menyimpan mentionedRoles + mentionedUsers
(id+name) dari message.mentions, disimpan ke metadata JSON
- renderDiscordMentions(): <@&id> -> @RoleName, <@id> -> @Username,
<:name:id> -> :name:, fallback @role/@user — dipakai di
conversationContext (konteks LLM) dan moderationBuilders
(getAnalysisContent) sehingga LLM lihat nama role/user beneran,
bukan placeholder generik
- Frontend renderMessageContent() (mirror gateway) dipasang di semua
tempat nampilin content: message-card, message-detail(-view),
search-overlay, search-panel, users/channels section, live-stream,
mod-queue, review list; sticker-only message tetap [Sticker: name],
pesan teks+sticker kini ikut nampilin nama sticker
- tsc --noEmit PASS di gateway & frontend; renderDiscordMentions
diverifikasi manual (6 kasus: role/user/emoji/unknown/plain)
- API/WS clients: same-origin by default, drop dead imphnen hardcode
- chatbot history: map BE rows {user_message,bot_response,created_at}
- message_deleted WS payload: object {id,deleted_at}, not bare string
- dashboard: wire top-channels chart + live mod queue from /api/review,
add Users & Channels tabs consuming /api/dashboard/users|channels
- recordings: live WS sync via voice_recording_uploaded; duration_bytes optional
- remove dead widgets with no BE data source (trend chart, heatmap)
Build & Deploy / build-and-push (discord-gateway) (push) Failing after 27s
Build & Deploy / build-and-push (proxy) (push) Failing after 41s
Build & Deploy / build-and-push (backend) (push) Failing after 2m11s
- Remove broken DetailStat and StatCard exports from shared/index.ts
- Fix message-detail-view import to message-detail
- Create missing ai-status-badge component with status-based styling
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-28 14:40:19 +07:00
DeveloperandClaude Opus 4.8 (1M context) <noreply@anthropic.com
Full frontend redesign with glassmorphic dark theme, floating top nav,
Live2D mascot, split-pane messages, and Ops Center dashboard.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com
Add MascotExpressionSync component to dashboard layout that listens for message_created (flagged/warn triggers surprise expression) and voice_active_user (triggers listening expression) events.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>