Files
GMW/services/backend/src/modules/media/media.service.ts
T
asepharyana 18dd6a56ba feat(media): loop mode + high-quality OggOpus music playback
- Loop: toggle via POST /api/media/loop → COMMAND_MEDIA_LOOP; gateway
  replays finished music track on natural end (queue untouched); status
  payload exposes loop flag; FE tombol Loop di music-player + mini-player.
- Kualitas suara: music playback sekarang di-transcode sekali via ffmpeg ke
  OggOpus 48kHz stereo 192kbps dengan volume di-bake ke encode — menghindari
  double lossy encode (inlineVolume) yang bikin suara buram. Screen share
  tetap pakai jalur lama.
- Backend: MediaState.loop, setLoop service, route + schema validation.
2026-08-07 14:53:37 +07:00

172 lines
4.6 KiB
TypeScript

import {
createChildLogger,
tryCommandThenFallback,
} from "../../shared/commandHelper.js";
import {
COMMAND_MEDIA_LOOP,
COMMAND_MEDIA_QUEUE,
COMMAND_MEDIA_SKIP,
COMMAND_MEDIA_STOP,
MEDIA_STATUS_KEY,
} from "../../shared/index.js";
import { publishCommand, readRedisStatus } from "../../shared/redis/index.js";
const logger = createChildLogger("media.service");
// ---------------------------------------------------------------------------
// Types — match frontend exactly
// ---------------------------------------------------------------------------
export interface MediaItem {
id?: string;
source: string;
title: string;
mode?: "music" | "screen";
durationMs?: number | null;
thumbnailUrl?: string | null;
}
export interface MediaState {
playing: boolean;
/** null/absent when idle; "music" | "screen" while a track is active. */
activeMode?: "music" | "screen" | null;
musicVolume: number;
loop: boolean;
current: MediaItem | null;
queue: MediaItem[];
}
// ---------------------------------------------------------------------------
// Defaults
// ---------------------------------------------------------------------------
const DEFAULT_COMMAND_TIMEOUT_MS = 5000;
const DEFAULT_STATE: MediaState = {
playing: false,
activeMode: null,
musicVolume: 0.3,
loop: false,
current: null,
queue: [],
};
// ---------------------------------------------------------------------------
// Normalisation — handle both boolean (new) and string (legacy) playing values
// ---------------------------------------------------------------------------
function normalizeMediaState(raw: Record<string, unknown>): MediaState {
const rawPlaying = raw.playing;
const playing =
rawPlaying === true ||
rawPlaying === "playing" ||
rawPlaying === "buffering";
const mode = raw.activeMode;
const activeMode: "music" | "screen" | null =
mode === "music" || mode === "screen" ? mode : null;
return {
playing,
activeMode,
musicVolume: Number(raw.musicVolume ?? 0.3),
loop: Boolean(raw.loop ?? false),
current: (raw.current as MediaItem | null) ?? null,
queue: (raw.queue as MediaItem[]) ?? [],
};
}
type MediaReplyData = Record<string, unknown> | MediaState;
function _fromReply(data: MediaReplyData): MediaState {
return normalizeMediaState(data as Record<string, unknown>);
}
async function readStatusFallback(): Promise<MediaState> {
const cached = await readRedisStatus(MEDIA_STATUS_KEY);
return cached ? normalizeMediaState(cached) : DEFAULT_STATE;
}
// ---------------------------------------------------------------------------
// Service methods
// ---------------------------------------------------------------------------
/**
* Read media status from Redis key `media:status` set by discord-gateway.
*/
export async function getStatus(): Promise<MediaState> {
logger.debug("getStatus called");
return readStatusFallback();
}
/**
* Queue a media source via Redis command to discord-gateway.
*/
export async function queue(
source: string,
mode: "music" | "screen" = "music",
): Promise<MediaState> {
logger.info({ source, mode }, "queue called");
return tryCommandThenFallback(
() =>
publishCommand<MediaState>(
COMMAND_MEDIA_QUEUE,
// NOTE: gateway MediaHandler reads `payload.url` (not `source`) —
// keep the field name aligned or playback silently no-ops.
{ url: source, mode },
DEFAULT_COMMAND_TIMEOUT_MS,
),
() => readStatusFallback(),
"queue",
);
}
/**
* Skip current track via Redis command to discord-gateway.
*/
export async function skip(): Promise<MediaState> {
logger.info("skip called");
return tryCommandThenFallback(
() =>
publishCommand<MediaState>(
COMMAND_MEDIA_SKIP,
{},
DEFAULT_COMMAND_TIMEOUT_MS,
),
() => readStatusFallback(),
"skip",
);
}
/**
* Stop playback via Redis command to discord-gateway.
*/
export async function stop(): Promise<MediaState> {
logger.info("stop called");
return tryCommandThenFallback(
() =>
publishCommand<MediaState>(
COMMAND_MEDIA_STOP,
{},
DEFAULT_COMMAND_TIMEOUT_MS,
),
() => readStatusFallback(),
"stop",
);
}
/**
* Toggle loop mode (replay current track on natural end) via Redis command.
*/
export async function setLoop(loop: boolean): Promise<MediaState> {
logger.info({ loop }, "setLoop called");
return tryCommandThenFallback(
() =>
publishCommand<MediaState>(
COMMAND_MEDIA_LOOP,
{ loop },
DEFAULT_COMMAND_TIMEOUT_MS,
),
() => readStatusFallback(),
"setLoop",
);
}