- Fix fetchJson to extract JSON from streaming response text
- API returns text/event-stream with complete JSON object embedded
- Extract JSON by finding first { and last } in response
- Prevents "Unexpected non-whitespace character after JSON" parse errors
- Streaming response now properly parsed and analyzed
This resolves:
- AI analysis stuck on "[Streaming in progress...]"
- JSON parse failures on streaming responses
- AI analysis now completes successfully
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
- Add activeRequests counter to track in-flight AI requests
- Limit concurrent requests to 1 (MAX_CONCURRENT_REQUESTS)
- drainQueue now waits if at max concurrency before processing next message
- Prevents overwhelming streaming LLM API with multiple concurrent requests
This resolves:
- AI LLM API overload from concurrent requests
- Streaming response conflicts
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
- Sync channels in parallel with concurrency limit of 3 instead of sequentially
- Reduces backlog sync time from O(n) to O(n/3) for n channels
- Prevents overwhelming Discord API with too many concurrent requests
- Maintains per-channel message batching for memory efficiency
This resolves:
- Slow backlog sync performance
- Sequential channel processing bottleneck
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
- Skip attachment download/upload to Picser (was failing with 400 errors)
- Store Discord's original attachment URLs directly as uploaded_url
- Mark attachments as immediately uploaded with Discord URL
- Remove processAttachmentUpload call and unused attachmentUploader import
- Eliminates slow upload cycle and API failures
This resolves:
- Attachment upload 400 errors
- Performance slowdown from failed upload retries
- Unnecessary network overhead
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
- Fix client startup order: fetch/apply server UI state BEFORE loadGuilds() to prevent overwriting persisted state with default guild
- Remove auto-post of first guild in loadGuilds() — let server state drive selection
- Refactor collectWatchableChannels() to collect text channels fast first, then discover threads in parallel with 5s per-channel timeout and 30s overall timeout to prevent blocking message sync
- Ignore /favicon.ico 404 in error logging to reduce noise
Fixes:
- UI state now persists across restart (was being overwritten by client startup race)
- Backlog sync no longer hangs on thread discovery (was blocking before message sync)
- Cleaner logs without favicon 404 errors
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
- Added functions to retrieve message location, sticker metadata, and display content in messageCapture.ts.
- Updated captureMessage function to store thread information and sticker metadata in the database.
- Modified messageStore.ts to support querying messages and attachments by thread ID.
- Updated types.ts to include thread_id in AttachmentRecord.
- Altered database schema in muxer-queue.ts to add thread_id column to attachments.
- Introduced ChannelSummary interface and listWatchableChannels method in voiceController.ts to fetch watchable channels.
- Added API endpoint in webserver.ts to retrieve channels for a given guild.
- Add message store with database operations (insert, update, query)
- Implement attachment uploader with picser integration
- Add Discord event listeners for message create/update/delete
- Support attachment upload with retry logic and error handling
- Add comprehensive unit tests for message store and uploader