refactor: fix validation for add gacha roll item
- Pisahkan type dan schema untuk gacha roll item - Perbaiki validasi gacha roll item - Parsing angka pada component ControlledInputField - Update type number untuk component Input dan InputField
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@@ -78,7 +78,8 @@ const StepOne = ({ nextStep }: IStepOneProps) => {
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control={form.control}
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label="Quantity"
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name="quantity"
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type="text"
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type="number"
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min={1}
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placeholder="Masukkan Kuantitas Item"
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size="lg"
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className="w-full"
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@@ -87,8 +88,12 @@ const StepOne = ({ nextStep }: IStepOneProps) => {
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control={form.control}
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label="Chance Rate"
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name="chanceRate"
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type="text"
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placeholder="Masukkan Chance Rate (0.1 - 1)"
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type="number"
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value={0.1}
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min={0.1}
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step={0.1}
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max={1}
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placeholder="Masukkan Chance Rate (0,1 - 1)"
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size="lg"
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className="w-full"
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/>
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@@ -1,27 +1,13 @@
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import { useForm } from 'react-hook-form';
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import { z } from 'zod';
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import { zodResolver } from '@hookform/resolvers/zod';
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const addItemSchema = z.object({
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itemName: z.string().min(1, 'Item name is required'),
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quantity: z.string().min(1, 'Quantity is required'),
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chanceRate: z
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.string()
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.min(1, 'Chance rate is required')
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.refine(
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(val) => {
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const num = parseFloat(val);
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return num >= 0.1 && num <= 1;
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},
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{ message: 'Chance rate must be between 0.1 and 1' }
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),
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});
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type TAddItemForm = z.infer<typeof addItemSchema>;
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import {
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gachaRollItemSchema,
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TGachaRollItem
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} from '@imphnen-frontend-service/service';
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export const useAddItem = (nextStep: () => void) => {
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const form = useForm<TAddItemForm>({
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resolver: zodResolver(addItemSchema),
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const form = useForm<TGachaRollItem>({
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resolver: zodResolver(gachaRollItemSchema),
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mode: 'all',
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});
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@@ -0,0 +1,23 @@
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import { z } from 'zod';
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export const gachaRollItemSchema = z.object({
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itemName: z
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.string({
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required_error: 'Nama item tidak boleh kosong',
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invalid_type_error: 'Nama item harus berupa string',
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})
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.min(1, 'Nama item tidak boleh kosong'),
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quantity: z
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.number({
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required_error: 'Quantity tidak boleh kosong',
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invalid_type_error: 'Quantity harus berupa angka',
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})
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.min(1, 'Quantity paling sedikit adalah 1'),
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chanceRate: z
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.number({
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required_error: 'Chance rate tidak boleh kosong',
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invalid_type_error: 'Chance rate harus berupa angka',
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})
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.min(0.1, 'Chance rate paling sedikit adalah 0,1')
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.max(1, 'Chance rate paling banyak adalah 1'),
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});
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@@ -1 +1,2 @@
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export * from './auth';
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export * from './gacha';
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@@ -1 +1,5 @@
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export {};
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export type TGachaRollItem = {
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itemName: string;
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quantity: number;
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chanceRate: number;
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};
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@@ -9,7 +9,7 @@ import { EyeInvisibleOutlined, EyeOutlined } from '@ant-design/icons'; // Import
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import { cn } from '@imphnen-frontend-service/utils';
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import { Button } from '../button';
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type TInputType = 'text' | 'email' | 'password' | 'file';
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type TInputType = 'text' | 'email' | 'number' | 'password' | 'file';
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type TInputSize = 'sm' | 'md' | 'lg';
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type TInputProps = Omit<
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@@ -7,7 +7,7 @@ import {
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import { Input } from '../../atoms';
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import { cn } from '@imphnen-frontend-service/utils';
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export type TInputType = 'text' | 'email' | 'password' | 'file';
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export type TInputType = 'text' | 'email' | 'number' | 'password' | 'file';
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export type TInputSize = 'sm' | 'md' | 'lg';
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export type TInputFieldProps = Omit<
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DetailedHTMLProps<InputHTMLAttributes<HTMLInputElement>, HTMLInputElement>,
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@@ -15,7 +15,19 @@ export const ControlledInputField = <T extends FieldValues>(
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props: TControlledInputFieldProps<T>
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) => {
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const { field, fieldState } = useController<T>(props);
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const handleChange = (e: React.ChangeEvent<HTMLInputElement>) => {
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const value =
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props.type === 'number' ? Number(e.target.value) : e.target.value;
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field.onChange(value);
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};
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return (
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<InputField error={fieldState.error?.message} {...{ ...props, ...field }} />
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<InputField
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error={fieldState.error?.message}
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{...props}
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{...field}
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onChange={handleChange}
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/>
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);
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};
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