feat(tui): implement status bar with connection and turn state indicators feat(tui): create workflow panel for agent status and progress visualization feat(web): introduce web frontend interface with static file serving feat(ws): add WebSocket interface for real-time communication and session management
103 lines
3.4 KiB
Rust
103 lines
3.4 KiB
Rust
//! WebSocket interface — real-time bidirectional communication.
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//!
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//! Enables web clients and other WS-capable consumers to connect
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//! and participate in sessions. Built on Axum's WebSocket support.
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use axum::extract::ws::{Message, WebSocket, WebSocketUpgrade};
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use axum::response::IntoResponse;
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use axum::routing::get;
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use axum::Router;
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use futures_util::stream::StreamExt;
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use futures_util::SinkExt;
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use std::sync::Arc;
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use tracing::info;
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/// Shared application state for the WS server.
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pub struct WsState {
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pub store_base_dir: std::path::PathBuf,
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pub session_id: Option<String>,
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}
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/// Build the WebSocket router.
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pub fn build_router(state: Arc<WsState>) -> Router {
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Router::new()
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.route("/ws", get(ws_handler))
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.with_state(state)
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}
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/// WebSocket upgrade handler.
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async fn ws_handler(
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ws: WebSocketUpgrade,
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axum::extract::State(state): axum::extract::State<Arc<WsState>>,
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) -> impl IntoResponse {
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ws.on_upgrade(move |socket| handle_socket(socket, state))
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}
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/// Handle an established WebSocket connection.
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async fn handle_socket(mut socket: WebSocket, state: Arc<WsState>) {
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// Channel for sending text messages to the WebSocket send task.
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// The receiver side runs in a spawned task that forwards each
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// string as a `Message::Text` to the client.
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let (tx, mut rx) = tokio::sync::mpsc::unbounded_channel::<String>();
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info!("WebSocket client connected");
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// Send a welcome message
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let welcome = serde_json::json!({
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"type": "connected",
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"session": state.session_id,
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"message": "Connected to Zesdex WebSocket server"
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});
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// axum 0.8 Message::Text wraps Utf8Bytes; convert via .into()
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let _ = socket.send(Message::Text(welcome.to_string().into())).await;
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// Split the socket into sender and receiver halves
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let (mut sender, mut receiver) = socket.split();
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// Spawn task to forward messages from channel to WebSocket sender
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let send_task = tokio::spawn(async move {
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while let Some(msg) = rx.recv().await {
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if sender.send(Message::Text(msg.into())).await.is_err() {
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break;
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}
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}
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});
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// Receive messages from the client
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// receiver is SplitStream<WebSocket> — use StreamExt::next()
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while let Some(Ok(msg)) = receiver.next().await {
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match msg {
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Message::Text(text) => {
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// Convert Utf8Bytes -> String for JSON serialisation
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let text_str = text.to_string();
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info!("Received WS message: {text_str}");
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// Echo back for now
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let response = serde_json::json!({
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"type": "echo",
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"data": text_str
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});
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let _ = tx.send(response.to_string());
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}
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Message::Close(_) => break,
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_ => {}
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}
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}
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send_task.abort();
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info!("WebSocket client disconnected");
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}
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/// Run the WebSocket server standalone.
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pub async fn run_server(port: u16) -> anyhow::Result<()> {
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let state = Arc::new(WsState {
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store_base_dir: std::path::PathBuf::from("."),
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session_id: None,
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});
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let app = build_router(state);
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let addr = std::net::SocketAddr::from(([0, 0, 0, 0], port));
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info!("WebSocket server listening on ws://{addr}");
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let listener = tokio::net::TcpListener::bind(addr).await?;
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axum::serve(listener, app).await?;
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Ok(())
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}
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